Sunday, February 26, 2017

Operation: Hibernation Walkthrough Part 3

In this final part, I'll be covering how to disable Herbert's traps and how to trap him.


7. When you first enter, Herbert's alarms will go off like crazy. Throw snowballs at the electrical panels in the top right corner until they are all broken.


8. Once you've done that, Gary will teleport materials to trap Herbert in. Put the glass panels, one by one around Herbert; starting with the one right in front of Herbert and continue from there. Once the wall is up, put the metal circular holder on the large hole, then the pipe onto that and finally put the generator onto that.

Well done! You've completed Operation: Hibernation. Klutzy will escape and Herbert will fall into hibernation for up to 10 months.

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